UX Education

Research Project

How can we better prepare students for UX careers?

The User Experience (UX) profession is consistently one of the fastest growing occupations worldwide, creating opportunities across nearly every sector for individuals skilled in the application of HCI principles and methods. However, rapid technological advancements are constantly changing how interactive products are designed, evaluated, and implemented, which challenges educators to keep pace. Therefore, we are examining ways to strengthen HCI/UX curricula to meet this emerging challenge, which includes identifying new skills and knowledge areas to include in HCI coursework, finding ways to integrate real world projects into the classroom, and developing a community of practice for HCI educators to share best practices in curriculum design and HCI pedagogy.

Related Publications

Developing a Faculty-Led, Student-Driven UX Consultancy and Research Lab to Support HCI Teaching and Learning

Full Paper

MacDonald, C. M., & Villaespesa, E. (2023)
Integrating real-world projects into courses has long been a common feature of Human-Computer Interaction (HCI) education, as they are a proven method for building HCI students’ knowledge, skills, and confidence. However, the rapid growth of the User Experience (UX) profession has led to increased enrollment in practice-oriented HCI programs while simultaneously introducing a variety of specialties within the industry. As a result, educators are confronted with the unique challenges of (1) providing learning experiences that offer students practical experience with various design and research methods and (2) providing enough of those experiences to support increasingly large cohorts of students. In this paper, we describe one institution’s efforts to address these challenges by developing an education-focused research center devoted to coordinating and facilitating a variety of course-based partnerships for graduate-level UX students.

“It could be better. It could be much worse”: Understanding Accessibility in User Experience Practice with Implications for Industry and Education

Full Paper

Putnam, C., Rose, E. J., & MacDonald, C. M. (2023)
While accessibility is acknowledged as a crucial component in design, many technologies remain inaccessible for people with disabilities. As part of a study to better understand UX practice to inform pedagogy, we analyzed 58 interview sessions that included 65 senior user experience (UX) professionals and asked them “How do you consider accessibility in your work?” Using transitivity analysis from critical discourse analysis, our findings provide insight into the disparate practices of individuals and organizations. Key findings include the growing role of design systems to structurally address accessibility, and the range of organizational strategies, including dedicated teams. We also found that the categories of accessibility consideration were somewhat superficial and largely focused on vision-related challenges. Additionally, our findings support previous work that many practitioners did not feel their formal education adequately prepared them to address accessibility. We conclude with implications for education and industry, namely the importance of implementing and teaching design systems in human-computer interaction and computer-science programs.

Teaching Design Systems: Towards a flexible and scalable model for the UX classroom

Full Paper

Rose, E. J., MacDonald, C. M., & Putnam, C. (2022).
One of the most important emerging trends in the field of user experience (UX) is the creation and use of design systems, which are a collection of documented elements that embody an organization’s design rules and principles. While design systems are becoming ubiquitous among organizations, especially those with mature design practices, few academic programs teach students how to use or create them. In this experience report, we share details on how we incorporated design systems into assignments and courses in three different academic programs. In this experience report, we provide a definition of design systems and introduce a scalable and flexible model for teaching them. We reflect on our motivations, insights, and lessons learned from implementing this model.

An industry in flux: where does UX go from here?

Commentary

MacDonald, C. M., Rose, E. J., and Putnam, C. (2022).
The UX industry is complex to both practice in and teach about. Through interviews with practitioners, we identified five challenges facing the field: misconceptions about UX, untested education models, added complexity, increased systematization, and ever-changing job roles. To move forward, we need more dialogue between industry and academia.

How, Why, and with Whom Do User Experience (UX) Practitioners Communicate? Implications for HCI Education

Full Paper

MacDonald, C. M., Rose, E. J., and Putnam, C. (2022).
While being a good communicator is a key skill for user experience (UX) practitioners, human-computer interaction (HCI) education typically prioritizes the creation of tangible project deliverables, e.g., wireframes, over providing students with a more complete set of communication skills. In this paper, we draw from an analysis of 60 interviews with experienced UX professionals to argue that a nuanced understanding of communication strategies should be explicitly included in HCI education. Specifically, we identify five goals that shape communications between UX practitioners and four distinct audiences and show that they select specific methods (techniques, artifacts, and tools) to achieve these goals. Drawing on theories of situated and authentic learning, we discuss three key implications for HCI educators: embracing rhetorical complexity, simulating real-world communication challenges, and highlighting the performative elements of communication. Educators must embrace these challenges to help students become more effective communicators and prepare them for UX careers.

Working together: Using student-driven UX projects to improve library websites

Full Paper

Dease, N., Villaespesa, E., & MacDonald, C. M. (2021).
Web design standards have evolved considerably since the introduction of smartphones and tablets, but many academic library websites have fallen behind, perhaps due to a lack of internal user experience (UX) research and design practices. This article presents a discussion of various UX research and design methods undertaken by the Pratt Institute Libraries via collaboration with courses in Pratt’s School of Information. Projects discussed include web analytics, user testing, online surveys, personas definition, card sorting, and prototyping. The insights gained from this study may be of assistance to other academic libraries planning to redesign and improve their online experience.