Publications

Analysis of visual browsing and inspiration seeking patterns on museum online collections using eye-tracking

Report

Villaespesa, E., MacDonald, C., Tankha, M., Crider, S. Miklaszewicz, M. and Korshakova, E. (2022).
This study provides insights into the browsing experience of artists and creative professionals seeking inspiration from museums’ online collection using the Art Institute of Chicago as a case study. Data was collected during ten user testing sessions combining retrospective think aloud and eye-tracking methods. The evidence from this study highlights the importance of a visual-led experience and the effect of a masonry layout to browse through the artworks. The findings indicate that suggested tags and filters options create a successful entry point for users without a specific purpose for their visit. However, too many filtering options and unclear nomenclature impacts the usability and therefore having a hierarchy of the feature options and clear language is recommended. The results of this user research contributes to design guidelines for museum websites and may be of assistance to researchers and cultural heritage practitioners that want to use eye-tracking to evaluate online collections.

EduCHI 2022: 4th Annual Symposium on HCI Education

Workshop/Symposium

MacDonald, C. M., St-Cyr, O., Gray, C. M., Potter, L. E., Lallemand, C., Vasilchenko, A., Sin, J., Carter, A., Pitt, C., Sari, E., Padhi, D. R., & Pillai, A. G. (2022).
EduCHI 2022 will bring together an international community of scholars, practitioners, and researchers to shape the future of Human-Computer Interaction (HCI) education. Held as part of the CHI 2022 conference, the two-day symposium will feature interactive discussions about trends, curricula, pedagogies, teaching practices, and current and future challenges facing HCI educators. In addition to providing a platform to share curriculum plans and teaching materials, EduCHI 2022 will also provide opportunities for HCI educators to learn new instructional strategies and deepen their pedagogical knowledge.

An industry in flux: where does UX go from here?

Commentary

MacDonald, C. M., Rose, E. J., and Putnam, C. (2022).
The UX industry is complex to both practice in and teach about. Through interviews with practitioners, we identified five challenges facing the field: misconceptions about UX, untested education models, added complexity, increased systematization, and ever-changing job roles. To move forward, we need more dialogue between industry and academia.

How, Why, and with Whom Do User Experience (UX) Practitioners Communicate? Implications for HCI Education

Full Paper

MacDonald, C. M., Rose, E. J., and Putnam, C. (2022).
While being a good communicator is a key skill for user experience (UX) practitioners, human-computer interaction (HCI) education typically prioritizes the creation of tangible project deliverables, e.g., wireframes, over providing students with a more complete set of communication skills. In this paper, we draw from an analysis of 60 interviews with experienced UX professionals to argue that a nuanced understanding of communication strategies should be explicitly included in HCI education. Specifically, we identify five goals that shape communications between UX practitioners and four distinct audiences and show that they select specific methods (techniques, artifacts, and tools) to achieve these goals. Drawing on theories of situated and authentic learning, we discuss three key implications for HCI educators: embracing rhetorical complexity, simulating real-world communication challenges, and highlighting the performative elements of communication. Educators must embrace these challenges to help students become more effective communicators and prepare them for UX careers.

A Framework for Assessing Organizational User Experience (UX) Capacity

Full Paper

MacDonald, C. M., Sosebee J. & Srp, A. (2022).
Organizations across every industry are seeking to adopt effective User Experience (UX) practices, but they often struggle through an expensive process of trial and error because there is no standard methodology or approach for doing so. To address this challenge, we present the UX Capacity Assessment Framework (UXCAF) as a comprehensive tool for helping organizations understand the strengths and limitations of their current UX practices and identify targeted improvement strategies. Developed through a literature review and interviews with UX professionals, the UXCAF includes 21 concepts split into six dimensions of UX capacity: people, resources, practices and processes, organizational literacy, organizational decision-making, and benefits. We apply the UXCAF to three organizations in different sectors to show how organizations of any type and size can learn how to improve their internal UX practices and stay competitive in an increasingly digital world.

EduCHI 2021: 3rd Annual Symposium on HCI Education

Workshop/Symposium

MacDonald, C. M., St-Cyr, O., Gray, C. M., Potter, L. E., Vasilchenko, A., Sin, J., & Churchill, E. F. (2021).
The HCI Education Community of Practice (CoP) has grown considerably over the past few years, starting with the HCI Living Curriculum workshop at CHI 2018 and continuing through to the EduCHI symposia at both CHI 2019 and CHI 2020. Central to the growth of the CoP has been two parallel efforts: creating channels to discuss issues pertinent to HCI education and providing a platform for sharing HCI curricula and teaching experiences. To continue this progress, we are organizing EduCHI 2021, the 3rd Annual Symposium on HCI Education. EduCHI 2021 will be held virtually and will feature interactive discussions about HCI education trends, curricula, pedagogies, teaching practices, and current and future challenges facing HCI educators.

Evaluating the Usability of Museum APIs

Report

Villaespesa, E., Nadel, K., Estigarribia, A., Tankha, M. and Korshakova, E. (2021).
Application Programming Interfaces (APIs) are becoming increasingly more common for museums as a way to share their data and collections with the public. However, standards for documentation and presentation for museum APIs are loosely defined or non-existent. This study aims to explore how museums can design, build, and display their APIs to a wide range of audiences with varying degrees of technical and museum related experience. Additionally, this study concludes with recommendations to improve the implementation of API documentation in the museum sector.

Working together: Using student-driven UX projects to improve library websites

Full Paper

Dease, N., Villaespesa, E., & MacDonald, C. M. (2021).
Web design standards have evolved considerably since the introduction of smartphones and tablets, but many academic library websites have fallen behind, perhaps due to a lack of internal user experience (UX) research and design practices. This article presents a discussion of various UX research and design methods undertaken by the Pratt Institute Libraries via collaboration with courses in Pratt’s School of Information. Projects discussed include web analytics, user testing, online surveys, personas definition, card sorting, and prototyping. The insights gained from this study may be of assistance to other academic libraries planning to redesign and improve their online experience.

Preparing Future UX Professionals: Human Skills, Technical Skills, and Dispositions

Full Paper

Rose, E. J., Putnam, C., & MacDonald, C. M. (2020).
The field of user experience (UX) is growing and rapidly evolving. As instructors who teach in and help design UX programs for students in higher education, we are interested in developing compelling and relevant educational experiences for our students who aim to work as UX professionals. To gain a better understanding of the current expectations for working in the UX industry, we conducted 64 interviews with 71 senior UX industry professionals to learn about their current practices and their expectations of what skills new employees need to be successful working in UX. In this paper, we present a subset of findings from the study that focus on desired skills (both human and technical) and dispositions of UX employees. We discuss the implications of this research for teachers and students and a call for future work.

EduCHI 2020: 2nd Annual Symposium on HCI Education

Workshop/Symposium

St-Cyr, O., MacDonald, C.M., Gray, C. M., Potter, L. E., Vasilchenko, A., Sin, J., & Churchill, E. F. (2020).
The past few years has seen steady growth for the HCI Education Community of Practice (CoP), driven primarily by the “HCI Living Curriculum” workshop at CHI 2018 and the inaugural EduCHI symposium at CHI 2019. In discussions among HCI educators over the past two years, two themes have stood out: creating channels for discussions related to HCI education and providing a platform for sharing HCI curricula and teaching experiences. To that end, we are organizing EduCHI 2020: The 2nd Annual Symposium on HCI Education. Similar to last year’s symposium, EduCHI 2020 will again feature paper presentations about HCI education trends, curricula, pedagogies, teaching practices, and diverse and inclusive HCI education. In addition, we will also be adding more opportunities for discussions among and between members of the HCI education community, particularly around solving current and future challenges facing HCI educators.